POV-Ray : Newsgroups : povray.binaries.images : media - next problem : Re: media - next problem Server Time
2 Oct 2024 18:19:11 EDT (-0400)
  Re: media - next problem  
From: Lewis
Date: 3 Apr 2000 20:07:45
Message: <38E930DF.34C53EA2@netvision.net.il>
Nice!
Can you explain?

Chris Huff wrote:
> 
> In article <38E924B7.D1B40321@netvision.net.il>, Lewis
> <nle### [at] netvisionnetil> wrote:
> 
> > Hi,
> > thanks for everybody's help, but now I face a different problem.
> > I'm trying to make an effect of the light coming in through the clouds,
> > but something in the media is wrong. Here is the source for the light,
> > media and clouds:
> 
> Try something like this:
> //media and clouds
> sphere {<0,0,0>, 1 scale <10100, 10100, 10100> translate -10000*y
>     texture {
>         pigment {agate
>             color_map {
>                 [0.0 rgbf <1, 1, 1, 1>]
>                 [0.3 rgbf <1, 1, 1, 0>]
>                 [1.0 rgbf <1, 1, 1, 0>]
>             }
>             turbulence 0.3
>             ramp_wave
>             phase clock
>             scale 270
>             rotate y*80
>         }
>     }
>     interior {
>         media {
>             intervals 1
>             samples 12, 12
>             confidence 0.9
>             variance 1/128
>             scattering {3, color rgb 0.01 extinction 0.25}
>             method 3
>             aa_level 4 aa_threshold 0.1
>         }
>     }
>     hollow on
>     double_illuminate
> }
> 
> light_source {<-20000, 30000, 20000> color rgb < 1, 1, 1>}
> 
> --
> Christopher James Huff - Personal e-mail: chr### [at] yahoocom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Web page: http://chrishuff.dhs.org/


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